Religion in GIMLE

There are four main lines of religions in the Gimle world, in some ways they are in competition with each other. All races and groups belong to a religion. Within the main lines, you may, as a group, create versions.

1) Animists
- The belief that all nature has a soul, each person, tree and every plant and wildlife. 
-> Ancestral beliefs
-> Nature beliefs
-> Elementists 
or followers of the great spirit

(Elves are part of this category, even if they also have a link to the old gods of the vaner, the children of Frejor).
-> Sun and moon worshipers (gods of light)


2) The old gods
-> Asatro (norse mythology).
- You must choose your favourite Asa god among the following: Toror, Odenor, Lokor, Frej, Baldor, Tyror, Heimdor, Frejor, Njord, or Skader, Vidor, Hödeor Bragor, Idon, Ullor, Skollor

3) The goodless  
- or followers of the silent god, or the great dark void.

There are no gods and no divine powers, we live at the end of times and this

is our last life and we better gather as much power and pleasure as we can.


(Orcs belong to this category)

4) The one god - the only god
- DeoModron (The most modern, and common among mideval cultures).
- The Golden empire has their own version of this. The empress is the one true incarnation of the only god in this world.

More details about the religions

 

Choose a level of religious commitment:

1) Prayer, you acknowledge your faith in words.

2) Walker, you take part in rituals, even a pilgrimage.

3) Preacher, you try to convert others (can be combined with other

professions)

4) Fanatic, you militantly try to convert and also work against other religions.(can be combined with other professions)

Religious battle
Some religions want to spread and have many disciples. This pleases some of the more "greedy" gods. Gods also like when worshiped and when getting sacrifices.The religious currency in Gimle is symbolized by small white stones. They can and should be used during religious ceremonies at the four different holy shrines. More aggressive doomsday religions should use the black stones. 
These white and black stones can be found in special places in nature. Religious preachers can also get stones from main place of cult/ritual (the place the Norsemen call Nifelheim). If performing a ritual on the top with at least 5 followers the preacher will recieve stones.
The stones that are sacrificed at the holy shrines will remain there and be counted. The religion with the most stones will "win" and get favors from the gods. One may, if one dares, approach another religions holy shrine and sacrifice stones of the opposite color against that religion. 

The power of religion
Believers are more self confident, less scared, less confused. Believers of the same faith create stronger groups. If a person thinks that their god is pleased with them they act with more bravery and confidence.
Religious leaders like shamans and völvas also has powers that resembles magic. In order to awake these powers they need to perform rituals. The effect of these rituals only have an effect on the ones that believe in the ritual. The ritual must always include worship and sacrifice to the god.


- Healing power - the body points of a Völva/Shaman kan be transfered to another person.
- Injure - suck body points from one person to another.
- Force a person to speak the truth (answer truthfully yes/no to three questions).

- Persuasion. Make someone be positive towards the völva.
- Create a warrior that feels no pain for another (berserk), but they can not stop fighting once they start. They still get hurt.

- Create an oath in the eyes of the gods. The more people that listen, the stronger the oath. 
- Release someone from an oath.

- Curse - give someone bad luck.

- Voyeurism - to see things far away (org. can help with information).
- Predict the weather (check the weather forecast)

- Communicate with the dead.

- See into the future.

- Gain luck by honoring, worshipping and sacrificing to a god.
- Create or evoke a magical being.


 

The Religions in detail

1) The ancient beliefs, different versions of animism: Everything is alive, and

the power of life runs through you and nature in a cycle of death and birth. The

divine speaks through nature and weather.
 

Versions:

#1 Ancestral:
Your ancestors are directly manifested in nature. In a boulder,

or a tree, or an animal. As you will become one of these things as well. Certain

ancestors are more powerful and are worshiped as gods. Believers have a

chosen totem sprit: Animal totems, The moose, the bear, the wolf e t c

Other totems: special trees, a mountain, lakes, waterfall e t c

Purpose of life: Worship of the divine, in all talk and actions.

Creation of earth: The earth is built by the skeletons of all that has lived and

thus it expands, it started with one seed of oak floating in space and collided

with a drop of water, from that first tree everything was created.

After death: Be a specific part of nature. Rebirth either as part of nature or as

an animal or a person.

Ways of worship: prayer, sacrifices, pilgrimage, chanting

Place of worship: the graveyard and any specific shape in nature, a tree with

bones hanging from it.

Ceremony: Use bones, posessions of the dead...

Song/chant:

Exclusive or inclusive: Inclusive but not converting

Rewards: Your ancestors guidance and strength. Rebirth in a powerful entity.

What is holy: Everything in nature, special places, special artifacts

Artefacts: sculls, skelettons,

Symbol: A tree of life

Hand sign: Touch the heart with open hand and then turn the palm to the sky and then flipping the palm facing the ground. 

Saying: We live through them
 

#2 Elementists or followers of the great spirit
- Worship and respect the balance of the elements, never letting one or the other be too influential.

Earth/soil = stable, resist, productive, careful, indifferent

Fire = daring, breaking, passion, violent, creative (the element of the sun)

Water = sensual, wisdom, mild, unstable, unreliable (the element of the moon)

Wind = chaos, impulsive, change, clarity, cunning (the mood of the great spirit)

Purpose of life: Pursue of knowledge (in nature) and the respect of wisdom/

cunningness.

Creation of earth: the dark void of total silence collapsed into an explosion into

the four elements through which the great spirit talks. The elements came

together and created the earth and all the universe.

After death: Be part of the great spirit.

Ways of worship: prayer, sacrifices, pilgrimage, chanting

Place of worship: Where the elements are strong

Ceremony:

Song/chant:

Exclusive or inclusive: Inclusive but not converting

Rewards: The presence of the spirit as a strong feeling of vitality

What is holy: The pure elements

Artefacts:

Symbol: Each element has its own sign

Handsign: Touch your forehead with fist and then open your hand in one of the

element signs:

Fire: spread fingers upwards, in front of your face

Water: Touch your tongue and then hold out your palm

Earth: One knee to the ground and the palm of the hand to the ground

Air: Circle both palms around each other

Saying: Greeting: In you, (the other answers) in me, (both say) in everyone.

(Elves are part of this category, even if they also have a link to the old gods of the vaner, the children of Frejor).


#3 Gods of light - worshipers of the sun and the moon.

Purpose of life: Pursue of peace and the virtue of gentleness and

unselfishness. Order and structure.

Creation of earth: The earth is the child of the sun and the moon. Human spirit

and all living is a combination of the energylight from the sun and the moon.

After death:

Ways of worship: prayer, sacrifices, pilgrimage, chanting, sunbaths, moon

baths, meditation

Place of worship: Sunset/rise and moonrise and set and the moon at its

highest point.

Ceremony:

Song/chant:

Exclusive or inclusive:

Rewards:

What is holy: the sun and the moon.

Artefacts:

Symbol:

Handsign:

Saying: One under the sun
 

Fanatics version of the good of light - Lightning and fire.

Revolution, change, over throw power

Purpose of life: Pursue of equality and freedom for all

Saying: A new dawn

Symbol: a lightning
 

2) The godless - or followers of the silent god, or the great dark void.

There are no gods and no divine powers, we live at the end of times and this

is our last life and we better gather as much power and pleasure as we can.

Purpose of life: Live as long as possible. Pursue of power and the respect of

strength and cunning

Creation of earth: All that shines and can be touched was created a few

generations ago when all the known gods died in a battle with fire and ice. And

all matter is made out of dead gods.

After death: Nothing

Ways of worship: chanting, meditation, cursing the living and all stupid god

believers

Place of worship: When someone dies, a celebration (and a sharing of that

persons belongings, strongest picks first).

Ceremony: No priests

Song/chant: Who would listen.

Exclusive or inclusive: inclusive, or… we don’t give a fuck

Rewards: None, we all stand alone

What is holy: nothing, its all filth

Artefacts:

Symbol: A scull

Handsign: Your open hand slicing your throat

Saying: Out of nothing, into nothing…. or: When all is dead


Fanatic version: The sooner the earth comes to an end the better.

Kill something, crush something, burn something.

(Orcs belong to this category, even if they also consider themselves children of Jotnaror (which explains where they come from)
All doomsday beliefs fall into the godless category, for example worshipping of Loke and the Fenriswolf.
Also Darkelves are inclued in the godless category and all others that want to crush and dominate.

By eating/using something its powers become part of you.

 

3) The old gods - the Oldors - the gods of many faces

Norse gods of all kinds, just add -or to the end of a norsegod name (like Toror

or Odinor) Otherwise the same as norse mythology.
 

Purpose of life: Die an honorable death

Creation of earth:

After death: Hel, Valhall or Gimle (happens to be the same name as our world)

Ways of worship: prayer, sacrifices, pilgrimage, chanting

Place of worship:

Ceremony:

Song/chant:

Exclusive or inclusive: Inclusive and converting

Rewards: A place in heaven and honor to your name and family.
Helheim for cowards, oath breakers and godless.

What is holy: Your word

Artefacts:

Symbol:

Handsign:

Saying: Hail (and add your favorite norse god)
 

4) The new god - the only god

The two faced god. the mother earth and the father sky.

Deofadron - He - Order, modesty, peace, wisdom

Deomodron - She - Chaos, creativity, richness, power

Purpose of life: Pursue of order and unchanging social rules and hierarchic

structures.

Creation of earth:

After death: Live in the eternal garden.

Ways of worship: prayer,

Place of worship: prayer, sacrifices, pilgrimage, chanting, songs.

Ceremony:

Song/chant:

Exclusive or inclusive: Inclusive and converting

Rewards: Luck in life. Life in the eternal garden.

What is holy:

Artefacts:

Symbol:

Handsign: Two fists over each other in front of solar plexus

Saying: For the mother - for the father - for all of us.

Until we meet - in the eternal garden.
 

Fanatic version: The one and only faceless god will return

Saying: The one and only